
Simon Arapoglu
Software Developer
I'm a backend developer building APIs, emulators, and interactive game systems. Professionally, I've developed Java/Spring reporting solutions, managed relational and NoSQL databases, and implemented CI/CD workflows. I also create real-time gameplay systems and shaders that you can experience directly in your browser.
Skills & Technologies
About Me
Professional Background
I'm a backend developer and systems programmer with a passion for building everything from APIs and emulators to interactive game experiences.
Industry Experience
At anevis solutions, I worked extensively with Java and the Spring framework to develop reporting platforms, maintain PostgreSQL and MongoDB databases, and optimize CI/CD pipelines.
Personal Projects
Beyond professional work, I design complex backend systems for games, including custom rendering pipelines, real-time shaders, and narrative engines in Unity and WebGL. My personal projects span a variety of technologies, including C/C++, Zig, HLSL, and low-level system programming.
Technical Philosophy
I enjoy tackling performance-critical problems, experimenting with new technologies, and creating experiences that blend technical rigor with engaging interactivity. Explore my projects to see how my backend expertise powers gameplay, simulations, and interactive applications directly in the browser.
Backend Focus
Java/Spring, APIs, database management, and system architecture
Systems Programming
Low-level programming, emulators, and performance-critical solutions
Game Development
Unity, custom shaders, and interactive narrative systems
Featured Projects
View All Projects →Spring Library Management API
A comprehensive REST API for library management built with Spring Boot and Java.

CHIP-8 Emulator for SerenityOS
A CHIP-8 emulator implementation built specifically for the SerenityOS operating system.

Zilo Text Editor
A reimplementation of the kilo Text Editor, written in the Zig Programming language.
Featured Games
View All Games →
Rendering classic hand-drawn cartoon animations
My Bachelor's thesis: A technical exploration of 3D recreation of classic 2D animations using custom Unity shaders and render pipeline.

Spitting Sugar
A Portal-inspired first person puzzle game where you spit different sweets to solve challenges.

KALOS
An interactive narrative game created for the 'Interactive Stories and Playable Narratives' university module.

Living Armory
A Unity WebGL game developed for the Pirate Software Game Jam 2025, playable directly in your browser.
Get In Touch
Feel free to reach out if you'd like to collaborate or just want to say hello!