Simon ArapogluSoftware Developer
I'm a backend developer building APIs, emulators, and interactive game systems. Professionally, I've developed Java/Spring reporting solutions, managed relational and NoSQL databases, and implemented CI/CD workflows. I also create real-time gameplay systems and shaders that you can experience directly in your browser.

Simon Arapoglu
Full-Stack & Game Developer
Skills & Technologies
Professional expertise and technical tools I use to bring ideas to life.
Backend
Frontend
Game Dev
Systems & Tools
Other
About Me
I'm a backend developer building APIs, emulators, and interactive game systems. Professionally, I've developed Java/Spring reporting solutions, managed relational and NoSQL databases, and implemented CI/CD workflows. I also create real-time gameplay systems and shaders that you can experience directly in your browser.
Professional Background
I'm a backend developer and systems programmer with a passion for building everything from APIs and emulators to interactive game experiences.
Industry Experience
At anevis solutions, I worked extensively with Java and the Spring framework to develop reporting platforms, maintain PostgreSQL and MongoDB databases, and optimize CI/CD pipelines.
Personal Projects
Beyond professional work, I design complex backend systems for games, including custom rendering pipelines, real-time shaders, and narrative engines in Unity and WebGL. My personal projects span a variety of technologies, including C/C++, Zig, HLSL, and low-level system programming.
Technical Philosophy
I enjoy tackling performance-critical problems, experimenting with new technologies, and creating experiences that blend technical rigor with engaging interactivity. Explore my projects to see how my backend expertise powers gameplay, simulations, and interactive applications directly in the browser.
Ready to build something amazing?
I'm currently looking for new challenges and collaborations.
Featured Projects
Selection of featured work spanning backend systems and creative tech.

Shared Aesthetic
AI-powered cross-media recommendation website based on 'vibes' and artistic aesthetics.
Spring Library Management API
A comprehensive REST API for library management built with Spring Boot and Java.

CHIP-8 Emulator for SerenityOS
A CHIP-8 emulator implementation built specifically for the SerenityOS operating system.

Zilo Text Editor
A reimplementation of the kilo Text Editor, written in the Zig Programming language.
Featured Games
Experimental and jam games exploring mechanics and shaders.

Rendering classic hand-drawn cartoon animations
My Bachelor's thesis: A technical exploration of 3D recreation of classic 2D animations using custom Unity shaders and render pipeline.

Spitting Sugar
A Portal-inspired first person puzzle game where you spit different sweets to solve challenges.

Living Armory
A Unity WebGL game developed for the Pirate Software Game Jam 2025, playable directly in your browser.
